Enter Through the Headset 5 - FAD Magazine

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Enter Through the Headset 5

ExpandedField (64-bit Development PCD3D_SM5) 02_09_2020 09_05_07 FAD magazine
ExpandedField (64-bit Development PCD3D_SM5)

Gazelli Art House’s exhibition, ‘Enter Through the Headset 5’ (ETTH5), will open tomorrow  Friday, September 4th, 2020 at Gazelli’s space on Dover Street; it will be the fifth edition of Gazelli’s annual virtual reality (VR) experience, showcasing interactive installations from ten artists and artist collaborations.

“We are thrilled to be celebrating the fifth-year anniversary of the Enter Through the Headset exhibition series and to welcome back most of the artists showing their very latest works as well as some historic ones dating back to the 1980s. It has always been our priority to support artistic expression through various mediums and today we continue to ensure VR is a celebrated medium in the curatorial space, which has grown increasingly important in our shifting world,” Mila Askarova.

RA_CreationMyth FAD magazine
Rebecca Allen Creation Myth 1985 

ETTH5 features artworks from Rebecca Allen (US), Jocelyn Anquetil (UK), BRiGHTBLACK (Simon Wilkinson and Myra Appannah) (UK), Claudia Hart (US), Gibson / Martelli with Roche & Mercier (UK/ Ireland), Michael Takeo Magruder with Drew Baker (US/UK), Matterlurgy (UK), Mbryonic (Tom Szirtes & Xan Adderley) with Xavier Sole (UK/Spain), Iain Nicholls (UK), Matteo Zamagni (UK/Italy). Each individual or collaboration weaves together digital, virtual and augmented elements of the medium to raise topical and urgent questions around the environment, barriers and social media.

Rebecca Allen’s historic video work Creation Myth (1985) is shown in the UK for the rst time. Commissioned by Ian Schrager and Steve Rubell (of Studio 54 and boutique hotel Fame) for the opening of the Palladium night club in New York, the work is about the birth of a new environment. Claudia Hart’s Digital Death (2013) too, questions the cycle of life as she combines two pieces of software that are in contradiction with each other to create an algorithm allowing a Taoist cherry tree to grow and eat itself in an endless loop. Matteo Zamagni’s Nature Abstraction 2.0 (2018), shown at the Brooklyn Academy of Music earlier this year, explores the mathematical visual representation of natural and biological forms. The first iteration of Nature Abstraction was exhibited at the Barbican Centre (2015) and Enter Through the Headset 2 (2016) before taking over the screens on Times Square for Midnight Moment NYC the same year.

Digital Death FAD magazine
© Claudia Hart, Digital Death, 2013

Michael Takeo Magruder’s Endless Wall (2008-2020) in collaboration with Drew Baker, explores the limitations of historic and contemporary barriers posed by communication technologies under the guise of protection and security. Upon entering the virtual environment, the viewer is confronted by an impassable wall spanning into the distance.

Other highlights include Matterlurgy’s Air Morphologies (2020), a project investigating the materiality and composition of air pollution particles. Developed in collaboration with scientists from the University of Cambridge and artsXR, this body of work was initiated during the artist duo’s residency at Del na Foundation and comprises of lm, sound, photographic collage and virtual environment. Also marrying photography and lm to virtual reality, Jocelyn Anquetil constructs Mundania 0.0 (2018), a modern sci- tale that explores sexuality, creativity and competitiveness in the age of social media.

Enter Through the Headset 5 4th September – 4th October 2020 gazelliarthouse.com

Exhibition tickets – free day access: Link

Gazelli Lates – paid evening access with a portion of proceeds going to Doctors Without Borders: Link

Artist Evenings – paid workshops/meet&greet the artist: Link

About Gazelli Art House

Founded by Azerbaijan native Mila Askarova, Gazelli Art House was established as a creative platform and commercial gallery with a broad and dynamic program for an international audience through public projects and exhibition spaces in London and Baku. Having hosted conceptually interlinked o -site exhibitions across London since 2010, Askarova opened a permanent two-stories space on Dover Street in 2012; the Azerbaijan location, Gazelli Art House Baku, re-opened in 2017 with a new design.
With an ambitious program showcasing both Azeri and international artists, as well as established or newer talents, Gazelli Art House has quickly established itself as a pioneering space giving visitors the opportunity to immerse in contemporary art experiences encompassing performance, photography, lm, paintings, video, multimedia installations, and sculpture, as well as talks, lectures, seminars, and workshops. In less than a decade, Gazelli Art House has become a significant platform championing non-traditional genres such as virtual reality and exploring themes reflecting our rapidly changing political, cultural and societal landscapes, while building a consistent and diverse program of artists working with different genres and mediums, including Derek Boshier (UK), Stanley Casselman (US), Aziz + Cucher (US/Peru), Recycle Group (Russia), Francesco Jodice (Italy), Kalliopi Lemos (Greece), Niyaz Najafov (Azeri) and Giovanni Ozzola (Italy) to name a few. In addition, Gazelli Art House’s commitment to art education has included the Window Project for art school graduates (2012) and Gazell.io (2015), an online residency for artists working in virtual reality. The gallery also publishes catalogues and artist books about its programs and frequently collaborates with museums worldwide.



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