A face to face chat with teamLab is a difficult thing as they consist of over 500 artists, scientists and technologists- so we decided to chat digitally via email below teamLab talk about their work, what and who they are and their new show at PACELondon that opened to amazing reviews last week.
Last time I saw teamLab was at START in 2015, what have you been up to? And how has teamLab developed?
We’ve held lots of exhibitions since 2015. Below is part of the list of the exhibitions we have presented our works:
“teamLab: What a Loving, and Beautiful World”, QUAD Gallery, Derby, United Kingdom, Dec 9, 2016 – Feb 5, 2017
“Tokushima Digitized City Art Nights teamLab: Luminous Forest and River”,
Tokushima-shi center, Tokushima, Dec 16 – Dec 25, 2016
“Music Festival, teamLab Jungle”, Osaka, Japan, December 24, 2016 – January 9, 2017
“teamLab: Flutter of Butterflies Beyond Borders New Digital Works”, Ikkan Art Gallery, Singapore, Nov 17 – Dec 22, 2016
“THE UNIVERSE AND ART PRINCESS KAGUYA, Leonardo da Vinci, teamLab”, Mori Art Museum, Tokyo, Jul 30, 2016 – Jan 09, 2017
“teamlab: Between Art and Physical Space”, Borusan Contemporary, Istanbul, Turkey, Mar 4, 2016 – Aug 21, 2016
“DMM.PLANETS Art by teamLab”, Odaiba/Aomi Area, Tokyo, July 16 – August 31
“teamLab: Ultra Subjective Space”, Martin Browne Contemporary, Sydney, Australia, Mar 17 – Apr 17, 2016
“iLight Marina Bay”, ArtScience Museum, Singapore, Mar 04 – Mar 27, 2016
“teamLab: “Living Digital Space and Future Parks” , Pace Art + Technology, Menlo Park, California, USA, Feb 06 – Dec 18, 2016
For people who don’t know, can you tell us a bit about what teamLab is?
teamLab is a collective, interdisciplinary creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as “ultratechnologists,” the group aims to go beyond the boundaries between art, science, technology and creativity, through co-creative activities.
We called ourselves as Ultratechnologist, it means a person who devotes to creation with high expertise, such as engineers, programmers, 3DCG animators and architects. We are becoming one by going beyond the boundaries of the specialized fields. They will be united by working together and thinking while creating. There is no single artist in the project. The project consists of different technologists with different expertise. It is because teamLab as a group is an artist. Also, we prefer the scientific approach. For example, we explore finding the logical constructs of ancient Japanese or Eastern Asian spatial recognition, and 2D-tizing the world made on three dimensions based on its logical structure. Also, we are exploring what logical features of what spatial theory is and expressing the process of exploration.
How did you start working with Pace?
Our art world debut finally came in 2011 at the Kaikai Kiki gallery in Taipei thanks to the artist Takashi Murakami. Since then, we have gained opportunities in cosmopolitan cities such as Singapore. Finally, our works have been exhibited in the Pace Gallery in New York from 2014 onward. Even within Japan, our efforts to publicize and exhibit our art ourselves have borne fruit and lead to drastic changes in our situation.
We believe that new, digital art not only stretches the possibilities of art, but will change the status quo of museum and gallery spaces, how people appreciate art, and how the art market should exist. By collaborating with Pace Gallery, possibilities for proactively experimenting and trying out things have been opened not just for the artwork itself, but for how spaces for art should be, how one might approach those who appreciate it, and the status of the market.
What will be showing at Pace London?
For this exhibition, as we named “teamLab: Transcending Boundaries”, we intended to extend this concept and transcend boundaries not only between artworks and viewers, but also between artworks, uniting a group of individual pieces into one immersive experience.
In the mind, there are no boundaries between ideas and concepts, they are inherently ambiguous and influence and interact with each other. In order for ideas and concepts to be expressed in the real world it is necessary to have a physical material substance through which they are mediated. Boundaries are created when ideas and concepts are materialized in the real world.
Within the digital domain, art is able to transcend physical and conceptual boundaries. Digital technology allows art to break free from the frame and go beyond the boundaries that separate one work from another. Elements from one work can fluidly interact with and influence elements of the other works exhibited in the same space. In this way, the boundaries between art pieces dissolve.
And these are the concept of 8 artworks (a – h).
Universe of Water Particles, Transcending Boundaries
teamLab, 2017, Interactive Digital Installation, Sound: Hideaki Takahashi
Water is represented by calculating the interactions between a continuous flow of hundreds of thousands of water particles. Then, lines are drawn in space in relation to the behavior of the water particles. The accumulation of these lines expresses the waterfall.
Flowers and People, Transcending Boundaries – A Whole Year per Hour
teamLab, 2017, Interactive Digital Installation, Sound: Hideaki Takahashi
This artwork is in continuous change, over a period of one hour a seasonal year of flowers blossoms and scatters.
Flowers are born, grow, bloom, and eventually scatter and die.The cycle of birth and death repeats itself in perpetuity. If people stay still more flowers are born, if people touch the flowers and walk around the flowers scatter all at once.
This artwork is in continuous change, neither a prerecorded animation nor on loop. The work is rendered in real time by a computer program. The interaction between the viewer and the installation causes continuous change in the artwork; previous visual states can never be replicated, and will never reoccur.
The artwork influences other works and flowers scatter due to the influence of other works.
teamLab, 2017, Digital Work, 4 channels, 10 min
In the background, cherry blossoms bloom and scatter, the cycle of birth and death repeats. From the center a circle is born which increases in size with a constant rhythm. Depending on the circle the light and darkness of the background world changes.
teamLab, 2017, Digital Work
Enso is the Zen practice of drawing a circle with a single brush stroke. This artwork depicts an Enso drawn as Spatial Calligraphy. The brush stroke is suspended in space but the viewpoint changes to reveal the circle Enso. teamLab has been working on Spatial Calligraphy since the collective formed. A new interpretation of traditional calligraphy, Spatial Calligraphy reconstructs calligraphy in three-dimensional space and expresses the depth, speed and power of the brush stroke.
In Zen, ens? is a circle that has since ancient times been written with canes or sticks in midair. It is said to represent enlightenment, truth, the entirety of the universe, and equality. The circle also reflects the hearts and minds of those who view it, with its interpretation left to the individual.
teamLab, 2016, Digital Work, 4 channels
Flutter of Butterflies Beyond Borders
teamLab, 2016, Digital Work
In the interactive work Flutter of Butterflies Beyond Borders, Ephemeral Life, butterflies are born from where people stand in the exhibition. The patterns on the butterflies’ wings transform as they fly through space. As the work progresses, the butterflies fly seamlessly into the nearby installations, eliminating the boundaries between the works. This process ultimately creates an all-encompassing interactive installation.
The flight pattern of the butterflies is influenced by the state of other works, as well as the behavior of the viewers: the butterflies gather in places in other works where flowers bloom, and if a viewer touches a butterfly, it dies.
The artwork is created in real time by a computer program. The images are not prerecorded or played back. The entire work continuously changes and the same state will never be repeated.
teamLab, 2016, Digital Work, Continuous Loop, 6 channels
The movement of waves in water is simulated in a computer-generated three-dimensional space. The water is expressed as a continuous body after calculating the interactions of hundreds of thousands of particles. To visualize the waves, the behavior of the particles on the water was then extracted and lines were drawn in relation to the movement of the particles. The wave created in a 3-D virtual space is then turned into an artwork in accordance with what teamLab refers to as ultrasubjective space.
In premodern Japanese painting, oceans, rivers, and other bodies of water were expressed as a series of lines. These lines give the impression of life, as though water was a living entity.
This form of expression leads us to question why premodern people sensed life in rivers and oceans. Also, why did they behave as if they themselves were a part of nature? Perhaps something can be discovered by fusing the fixed objective world of today’s common knowledge with the subjective world of premodern people.
While viewing this artwork, if we feel a sense of life in the collection of lines—what can be called the subjective world of premodern people—then perhaps this is one aspect of objective recognition.
When viewing this artwork, as opposed to watching waves shot with a video camera, people may feel that the barrier between themselves and the waves disappears. They feel immersed in the work, perhaps even feeling life in the collection of lines, as if the waves are luring them in. Perhaps we can find a connection to the way premodern Japanese people perceived the world and consequently behaved toward the world.
Flowers Bloom on People
teamLab, 2017, Digitized Nature, Endless
Without people this installation is a dark space. When people enter the room the flowers blossom on the people and before long the flowers spread out below their feet. When those flowers come close to another person they spread in that direction and connect.
The flowers bud, grow, and blossom before their petals begin to wither, and eventually fade away. The cycle of growth and decay repeats itself in perpetuity. When the viewer is still, more flowers are born and simultaneously bloom. When the viewer moves the flowers begin to wither, die and fade away.
This artwork is in continuous change, neither a pre-recorded animation nor on loop, the work is rendered in real time by a computer program. The interaction between the viewer and the installation causes continuous change in the artwork; previous visual states can never be replicated, and will never reoccur.
What’s up next for you after your London show?
We are planning many exhibitions in upcoming months. Below is a list of part of our planned exhibitions in 2017:
PACE Beijing www.pacegallery.com, Rice University, February 24th (Friday) – August 13th (Sunday),
Garden Necklace YOKOHAMA 2017, March 25th (Saturday) – June 4th (Sunday), Hyoen 2017 (Kabuki Iceskating show in Tokyo) and GINZA SIX Project.
More Info: www.team-lab.net
teamLab Transcending Boundaries 25th January – 11th March 2017
PACE London 6 Burlington Gardens, London W1S 3ET pacelondon.team-lab.net/ Opening hours: Tuesday to Saturday, 11am to 4pm
TIMED ENTRY – YOU NEED TO BOOK HERE.
teamLAB ‘hyper-group’ of some 500 artists, scientists and technologists head to London